Grip-Reloaded
Grip version visualizaiton interface for DART (DynamicAnimationandRoboticsToolkits)
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Public Member Functions | |
MyPlugin (QWidget *parent=0) | |
void | GRIPEventSceneLoaded () |
called when a new scene file (urdf, sdf) is loaded into Grip. This signifies that there are skeletons in the world, the viewer is displaying the objects in the world and the TreeView is populated | |
void | GRIPEventSimulationBeforeTimestep () |
called from the main window whenever the simulation is executing This method is executed before every simulation time step | |
void | GRIPEventSimulationAfterTimestep () |
called from the main window whenever the simulation is executing This method is executed after every simulation time step | |
void | GRIPEventSimulationStart () |
called from the main window whenever the simulation is executing This method is executed at the start of the simulation | |
void | GRIPEventSimulationStop () |
called from the main window whenever the simulation is executing This method is executed at the end of the simulation | |
void | GRIPEventPlaybackBeforeFrame () |
called from the main window whenever the simulation history slider is being played This method is executed before every playback time step | |
void | GRIPEventPlaybackAfterFrame () |
called from the main window whenever the simulation history slider is being played This method is executed after every playback time step | |
void | GRIPEventPlaybackStart () |
called from the main window whenever the simulation history slider is being played This method is executed at the start of the playback | |
void | GRIPEventPlaybackStop () |
called from the main window whenever the simulation history slider is being played This method is executed at the end of the playback | |
void | GRIPEventTreeViewSelectionChanged () |
called from the main window when a new object is selected in the treeview | |
void | Refresh () |
called from the main window whenever a new scene is loaded |